Ascending: Peaks Beyond v0.0.1 Patch Notes
Warning: v0.0.1 is not playable past the main menu! We are sorry for this inconvenience and a patch will come out some time in the near future to fix this. Time constraints and concerns have pushed us to upload this now even in this state.
# Changelog
## [0.0.1] - 12/10/2025
### Added
- Audio Manager
- Basic Audio Controls in Main Menu
- Gameplay Music
- Pause Music
- Level
- Main Menu
- Main Menu Options
- Win Condition
- Lose Condition
- Pause Menu
- Options menu buttons
- SFX and master into options menu
- Controls on screen
- Objective UI
- Interface UI when near objects
- Collision to world objects
- Leave World Confirmation Menu Pop Up
- Working Assets:
Fire Pit
Loading Area Truck
Sleeping Blanket
Hanging Blanket
Blanket Roll
Various assets (i.e. animations, sound)
### Removed
- Various unneeded assets, textures, and meshes (yes, on the first version.)
### Fixed
- Defined missing InputAxis definitions for BasePlayer Blueprint
- GameInstance being set incorrectly for main menu
- Audio plays from audio manager instead of level blueprints
- Animation blend so the character is moving and animating in the right direction
- AudioManager variables being garbage collected resulting in crashes
- Pause music is now playing after pausing
- Known bug: may restart/layer music but it can be fixed later
- Pause Menu ESC Input Mapping Context not set
- Fixed a ton of assets and materials improperly loading and causing crashes
- Crash upon pausing the game after replaying a level
- A crash that would happen if pressing Play Game on Main Menu
- Main Menu buttons in Win/Lose menu send player to main menu instead of closing the game
- A softlock that happened if you tried to pause while already in a menu
- Runtime errors occurring from checking menus that aren’t opened while pausing
- Not being able to move left and backwards
- Objective menu not correctly updating
- Main Menu buttons on Win and Lose menu use a new call
- Volume setting not working in Options menu
### Updated
- Main Menu now plays music
- Collision factors
- Moved the controls to better position on screen
Files
Get Ascending: Peaks Beyond
Ascending: Peaks Beyond
A survival platformer where every climb tests your skill against harsh terrain, deadly weather, and towering peaks.
| Status | In development |
| Authors | ChaoticGamesStudio, KYEWOLF, devalminer, Visorra, D3adMaNxAAAx, bLemons89 |
| Genre | Adventure |
| Tags | climbing |
More posts
- Ascending: Peaks Beyond v0.0.3 Patch Notes2 days ago
- Game Aesthetics2 days ago
- Checkpoints and HUD System Integration2 days ago
- AI Decision Making2 days ago
- Fixing Item Interaction During Demo Crunch2 days ago
- Load Game/New Game/Play Game Causing Player To Fall Through Map Fix2 days ago
- Ascending: Peaks Beyond v0.0.2 Patch Notes8 days ago
- UI Functionality Issues and Improving Menu Systems8 days ago
- Boundaries Are Important8 days ago
- Audio System Implementation and Issues8 days ago
