UI Functionality Issues and Improving Menu Systems


Author: Kye Langer-Freeman

Date: 12/12/2025

Part 1 — The Problem

During this week of development, most of my work focused on refining the game’s UI. One of the major problems involved the Objective Widget. Although it displayed correctly on screen, it refused to update dynamically, meaning the player had no clear indication of their current task. I also encountered challenges with the Options Menu, specifically the audio sliders. The slider itself worked, but the percentage text beside it never updated. In addition, several menu buttons were not routing to the correct widgets.

Part 2 — The Solution

After adding the objective display to the screen, I refined the widget logic so that updates would correctly appear in real time. This ensures the player always knows their current goal. I built the Options Menu and integrated multiple audio sliders. Then I identified why the percentage text wasn’t updating and corrected the issue so the text now changes instantly as the slider moves. I also expanded the menu to include SFX and master volume controls and added sound cues and design updates to improve the overall feel. I added a fully working “Return to Main Menu” event and developed a Controls Menu with a functional back button. I also integrated an Options Menu into the pause menu, keeping both menu systems consistent.

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